Then my mesh was ready to be textured so first of all i needed to create seams on the model like seams on pieces of clothing. This is because to apply textures to my model i need to unwrap it and flatten it so that an image can be projected onto the model. I found texturing the model quite simple and didn't encounter many problems except that the texture was very stretched on the ears so i decided to make the ears separate UV shells.
After unwrapping the mesh i then exported a UV snapshot and added textures and painted details such as the belt buckle on Photoshop.
Below is the textured model with the temporary smooth applied.
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