Friday 25 November 2016

CG - Potential & Limitations - Technique

In terms of character animation in CG, personally i don't think there are any limitations because although you have the limitations of the rig, there are squash and stretch rigs and even ways to break the rig for certain scenes if it's needed. I do think that these things take more consideration and problem solving than hand drawn animation for example because in hand drawn animation there are no limitations at all to what the character can do and all you need to do is draw the change.

This is a games animator show reel that i thought was amazing, it really shows the squash and stretch potential for rigging and the beauty of the timing and overlapping animation applied to computer animation.

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