Friday, 12 February 2016

testing out 3d with the E4 logo


I did some experimenting with 3d yesterday before the maya workshop just so i have an idea of what I’m doing so I am prepared. I began modelling the E4 logo in Blender, I did this by starting with a cube base mesh and subdividing it to get more faces to work with. Then I made the shape of the '4' by moving faces about and extruding faces. I then exported it as an .obj and opened it with Mudbox to sculpt the 'E' into the surface of the '4'. I did this my subdividing the mesh further and using the sculpt brush whilst holding down the ctrl key to invert the brush so it would carve into the surface rather than adding to the surface.





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