Once i was confident with the designs for the shaman character i decided to start modelling the character in Maya straight away because i want as much time saved for solving problems as possible because i don't know how many problems we are going to have to face at the moment. The modelling process was fairly straight forward although i had to re-do my topology to make the character deform better. Whilst modelling certain tricky parts like the hands and feet, i played around with different ways of modelling them and different topology. When designing the colour scheme for the shaman i realised i knew very little about colour theory so i will need to study that before i go much further.
Sunday, 16 October 2016
Character and Narrative - Week 2 Summary
Over the past week we have solidified the story to a good standard, designed our characters further and i started to model the shaman character in Maya since i was happy with the designs. I have learnt a lot already from collaborating with another person, i have learnt that i should be more critical with my ideas and look at them with a level, unbiased opinion to see if they work. Another thing i think is very advantageous when working with others on a project is the fact that everyone's mind works differently and everyone's consciousness is greatly varied which means everyone interprets the world in different ways and therefore thinks about things in different ways and has different thought processes. This has an impact on the whole process of animation but especially idea generation and story development, if each person is open to other's ideas but also clear about what they like and dislike and egos are nonexistent i think its a really productive way to work.
Once i was confident with the designs for the shaman character i decided to start modelling the character in Maya straight away because i want as much time saved for solving problems as possible because i don't know how many problems we are going to have to face at the moment. The modelling process was fairly straight forward although i had to re-do my topology to make the character deform better. Whilst modelling certain tricky parts like the hands and feet, i played around with different ways of modelling them and different topology. When designing the colour scheme for the shaman i realised i knew very little about colour theory so i will need to study that before i go much further.
Once i was confident with the designs for the shaman character i decided to start modelling the character in Maya straight away because i want as much time saved for solving problems as possible because i don't know how many problems we are going to have to face at the moment. The modelling process was fairly straight forward although i had to re-do my topology to make the character deform better. Whilst modelling certain tricky parts like the hands and feet, i played around with different ways of modelling them and different topology. When designing the colour scheme for the shaman i realised i knew very little about colour theory so i will need to study that before i go much further.
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