Friday, 15 April 2016

E4 Ident Progress (Maya) - Building The Scene

Now that my character is pretty much completed i need to start building the scene. I started by building a simple flask and finding out how to add a realistic glass texture to it, this was alot easier than i thought, all i needed to do was to create a mia material and there are some glass types to choose from under the presets. After tweaking the attributes of the material i rendered the flask with mental ray to see what it looked like.

 
I created a beaker and wanted to make it look like it had liquid in it so i created a cylinder with a purl colour and placed it inside the beaker, with the glass texture applied to the beaker it made the cylinder look like it was a still liquid.



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