I realised my character needed to be able to have a few different facial expressions to make him more believable. I thought about giving the eyes aim constraints but i don't think the eyes need too much motion but i need him to have different expressions. To do this i used the blend shape tool which allowed me to duplicate the mesh and edit the expression and then create an attribute with that expression for my character. I really like this feature in maya, i think its really useful and can be used in a lot of different useful ways.
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