I really
enjoyed this project and leant a lot from it. Because the module was organised
and executed so poorly it taught me to use my initiative and to think for
myself instead of relying on estudio for the information. Besides this, I
developed my hand drawn animation skills and also my animation skills in
general. Also I did something unconventional for one of my personal
competitions, I competed in a programming competition. The reason I did this is
because rigging/technical development is an area I am very interested in and
would like to explore further.
For the
first study task, we were instructed to apply to competitions relevant to our
practice. The competitions I submitted entries to were 11 second club,
loopdeloop and codechef. 11 second club was my favourite competition, which
made me consider doing hand drawn animation more often. My favourite roles in
animation are essentially polar opposites, hand drawn animation and CG rigging,
my plan at the moment is to pursue both of them, I don’t think this is too
ambitious because I am very passionate about both and love to learn about both
of these practices.
In line
with this subject, for 11 second club I did one hand drawn animation and for
another submission I made the models and rigs and another member of the class
animated it. Although this is still the individual task i believe this was an
intuitive and professional way to approach this submission. This way we both
gain experience in the area we want to specialize in and also doing the bits we
are best at will make the final animation better because we each stuck to what
we’re best at. If a storyboarder or set designer was making the rigs, the rigs
would not be a good standard and damage the rest of the project.
For the codechef
competition I didn’t really know much about programming before entering the
competition but I realized that this was the best way to learn, through
reflective practice. After the competition I used this new developing skill
when rigging character, for example I used programming to help with my COP
practical rig and it has really opened up more complex rigging solutions for
me.
For the
loopdeloop competition, I submitted twice and both were 2d photoshop
animations. In my opinions these were my weakest entries, this is because I am
not a big fan of this medium and have little interest in it. At least these
entries made me realize to focus on the areas I am best at and have the most
interest in. I believe these things go together, Passion and being successful
at something, but the passion always comes first, the success is a side effect.
The second
study task was to work collaboratively with students from other courses. Unfortunately,
the execution and organisation of this was awful but I made the best of it and
found a group with 2 other animation students and an illustration student. Me
and the 2 other animators worked hard on this brief and learnt a lot from it.
The illustration student hardly did anything compared to us but it didn’t
matter because we’re not here to do the minimal amount of work. We’re here to
learn as much as we can.
The brief
we chose was the thirsty planet brief, we chose this one because it seemed like
it was for a good cause. We decided to do a cut out animation because this would
suit the branding and message of the product. One of the main things I learnt
from this project was in a way unrelated to this project, it was that rigging
is quite common in general animation practice, not just 3d animation. I
realised this when making the card puppets and thinking about the requirements
of how they need to move and thinking about how I am going to implement that
into the puppet with the tools I have available to me. This is exactly the same
process as making a rig for 3d animation.
I also
learnt a lot about personality of the characters. In the first scene we
animated together, I was animating the baby elephant, as I was animating I
realised who the character was and based on this how I would make it move. I
think this is very important because to make a character animation believable,
the animator needs to have an understanding of who the character is and their
personality.
In
conclusion I really enjoyed this module and learnt a lot from it, to improve I
would elaborate on the things I have learnt such as considering the character’s
personality before animating them and extending my knowledge of rigging by
learning as much as I can and putting it into practice. I found working
collaboratively really enjoyable and much better than working alone because
different people have different skillsets and the project required lots of
different skillsets which we had when we combined our skillsets.